
In this episode, veteran game designer Martin Annander reflects on nearly 20 years in the industry and breaks down what creative collaboration really looks like in game development.We discuss:Why constraints can make games betterHow collaboration breaks down in silosTask forces, decision-making, and leadershipHealthy conflict and killing your darlingsRemote work, trust, and creative ownershipWhy systemic design invites players into the processThe future of smaller teams and freelance collaborationA candid, experience-driven conversation about making better games—and working better together.
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