
How do you encourage players to engage with the game? How do you bribe, er, guide them into certain habits? How can the players do the same for the GM? Where do designers fit in all of this? Aki, Aaron, and Seamus are plenty incentivized to figure it out! What We Talk About & Further … Continue reading Cannibal Halfling Radio Episode 19: In-game Incentives →
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Cannibal Halfling Radio Ep. 25 – Finely Aged Business

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