
In this episode, Conor and Bryce chat with Marco Franzeb about a potential GPU implementation of the rotate algorithm. Link to Episode 284 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)Socials ADSP: The Podcast: TwitterConor Hoekstra: LinkTree / BioBryce Adelstein Lelbach: TwitterAbout the Guest: Marco is a software engineer at NVIDIA, where he works on improving the nvCOMP library, which offers fast GPU implementations of multiple data compression formats. For...
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Episode 286: GPU Profiling with NVIDIA Nsight Compute (NCU)

Episode 285: GPU Rotate (Part 2)

Episode 283: From 0 Programming to NVIDIA in < 3.5 Years

Episode 282: Programming Language Archaeology & Semantics
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